Zeraora is a melee speedster, whose basic attack results is boosted every third use that also stuns the opponent and restores Zeraora’s HP. It has a choice of two moves, Agility and Slash. The first has Zeraora dash forward even through obstacles. Its movement speed will increase for a short period of time afterwards. The other deals multiple hits, with the last one throwing an opponent into the air. At level 6, Agility gets replaced with either Volt Switch or Spark. The first is a dash attack that creates a portal from where the move was originally used. If used again, you return to this original place. This also increases your movement speed briefly afterwards. The other can be used up to three times before needing to cooldown. At level 8, Slash gets replaced with either Wild Charge or Discharge. The first is a combo attack that deals a set amount of damage to Zeraora if it lands. It deals more hits if the opponent was recently hit with a critical basic attack, Volt Switch, or Spark. The other works similar to Venusaur’s Petal Dance; it grants Zeraora a shield, as well as creating a ring of electricity around itself that damages any opponent who touches it. At level 10, Zeraora learns the Unite Move Plasma Gale. This unleashes a bolt that deals significantly damages and throws opponents nearby where it strikes. At level 12, Volt Switch will deal more damage (in addition to the attack increase from leveling up) and Zeraora will restore HP if it uses a basic attack after using Spark. At level 14, Wild Charge will also damage opponents near Zeraora when it’s in the middle of attacking, Discharge will slow down opponents. Zeraora’s ability is Volt Absorb, which allows it to recover HP back equal to a portion of any damage it receives.