Pokemon Unite: Metagross

Beldum is a melee all-rounder, whose basic attack will be boosted every third use, and will have an increased range; additionally, its first special move will have its cooldown reduced by a second if it lands on one opponent, and this effect will double if it lands on more than one. Its first special is Iron Defense, which grants the user a shield and guarantees the next basic attack will be boosted. The second special is Tackle, which is a simple dash attack. At level 5, it evolves into Metang, and Iron Defense gets replaced with either Meteor Mash or Gyro Ball. The first one attacks directly in front and grants the user a shield, being more durable the more opponents it hits; also, the next basic attack will be stronger the higher the number. The other one hits all around and grants a shield the more opponents it hits. At level 7 Tackle gets replaced with either Zen Headbutt or Magnet Rise. The first one is a stronger version of Tackle that also throws the opponent if it hits, while the other increases Metang’s movement speed while active, and if you land a basic attack before it wears off, it’ll throw opponents and end the effect early. At level 9 it evolves into Metagross and gets the Unite Move Compute and Crush, which grants it a shield that’s tougher based on how many opponents are nearby. This number also affects how the move is executed; if there are two or less, it goes for the one with less HP, and if it knocks it out, some of its Unite Move gauge is replenished beyond what it would normally get from doing so. If there are three or more, it still goes for the one with the least amount of HP, but it also creates a wall around itself. At level 11, Meteor Mash will restore HP if it lands, and Gyro Ball’s shield will be converted to HP if it isn’t broken completely. At level 13, Magnet Rise reduces incoming damage while active, and Zen Headbutt does the same for a set amount of time after it lands. This character’s ability is Clear Body, which reduces the duration of hindrances on it by 10% when an opponent is nearby, and this can stack the more there are.

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