Tinkatink is a melee all-rounder whose ability is Mold Breaker, which deals additional damage to opponents that have a shield effect active. Additionally, every time she lands a boosted basic attack or move, her attack goes up slightly, up to a maximum of 60, with one of her moves being enhanced after reaching 20, 40, and 60 successful lands. She initially has a choice of two moves, either Rock Smash or Fairy Wind. The first strikes opponents in an area of effect and leaves them unable to act briefly, with the area being larger the stronger her hammer is. The second is a projectile that slows down struck opponents. At level 5, she evolves into Tinkatuff, and Fairy Wind gets replaced with either Thief or Ice Hammer. The first increases her movement speed briefly, with the increase being greater if she is moving towards an opponent afflicted with a hindrance. If, while this move is active, she hits an opponent, their defenses will be lowered while her own are increased. The other lowers struck opponents’ offensive stats and speed briefly. At level 7, she evolves into Tinkaton, and Rock Smash gets replaced with either Smack Down or Gigaton Hammer. The first has her swing her hammer at a rock to send it flying to a chosen location, which slows down hit opponents. The distance the rock can go is determined by the strength of the hammer and how long the move is charged for. The other works similarly, except it swings it at the opponents and throws them, with how long they are affected by this, as well as the damage, determined by how long she charged for. This move also has a larger area of effect if the hammer is stronger. At level 9, she gets her Unite Move Kiss Bliss Kaboom, which has her send kisses in a chosen direction, which renders opponent unable to act briefly. If the move is used again, she swings her hammer to deal damage. At level 11, Thief will steal more defenses, and Ice Hammer’s offense lowering effect will be more profound. At level 13, Gigaton Hammer and Smack Down will have reduced cooldowns.