Dhelmise is a melee all-rounder whose ability is Steelworker, which grants it a shield whenever it lands a move on an opponent. This shield also increases the power of its next basic attack, and if it disappears without being, it will restore its HP slightly. This can stack up to three times. It has a choice of two moves, Bulldoze and Payback. The first throws opponents, while the other slows opponents and deals increased damaged if it gets hit by an opponent while using it. At level 5, Payback gets replaced with either Whirlpool or Power Whip. The first slows opponents, and every third usage, it will pull in nearby opponents. Additionally, this move will have its cooldown reduced every time it hits an opponent with a basic attack. The other also slows opponent, as well as grants it a shield; the outer edge of this move will also deal increased damage and leave opponents unable to act briefly. At level 7, Bulldoze gets replaced with either Heavy Slam or Anchor Shot. The first is a long-reaching attack that hits twice. If the first one is a direct hit, will leave struck opponents unable to act briefly; nearby opponents at the point of impact will instead be slowed. The second will pull any struck opponents towards it and leaving them unable to act briefly. At level 9 it gets the Unite Move Seaweed Snare, which is a buffed version of Anchor Shot; it leaves a struck opponent unable to act briefly, before it gets pulled towards the opponent, dealing more damage. Opponents caught in the middle will also take damage but only be shoved. Lastly, it will recover HP proportional to the amount of damage dealt. At level 11, Whirlpool’s cooldown will be further reduced whenever it hits an opponent with a basic attack, and the amount of time opponents left unable to act by Power Whip will be increased. At level 13, the second portion of Heavy Slam will leave opponents unable to act briefly, and Anchor Shot will deal more damage beyond the power increase from leveling up.